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Making Respawn Where You Die! [By Brian-1337-]
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EXT Gaming :: Modifications & Hacks :: Playstation Portable (PSP) Community :: PSP Help/Tutorials :: PSP Tutorials
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Making Respawn Where You Die! [By Brian-1337-]
Making Respawn Where You Die!
Credits to: Brian-1337-
Requires Great Knowledge of MIPS and Floats.
1 - First, find the offset of coordinate X, Y and Z.
2 - Search the offset value of Y coordinate in "Find Exact Value".
Example: Mohh1
_C0 Player Coordinates
_M 0xFFFFFFFF 0x0058361C
_M 0x00000070 0x00000000 # X Coordinate
_M 0x00000074 0x00000000 # Y Coordinate
_M 0x00000078 0x00000000 # Z Coordinate
Hex
0x____0074
3 - Press start once to see the "Opcode", then look for results of "swc1 $fX, $0074(X)"(X = Random) then change the value to 0x00000000(nop). Also find the "swc1 $fX, $0070(X)"(X Coordinate) and "swc1 $fX, $0078(X)"(Z Coordinate) near the address of "swc1 $fX, $0074(X)"(Y Coordinate).(nop them too)
4 - Test if your player respawn to the place where it died.
5 - If not test the next result.
6 - If you found the addresses that makes your player respawn where it die, scroll up to decoder and look for value "0x27BDFFXX"(addiu sp, sp, $FFXX)(X = Random), then change it to value "0x03E00008"(jr ra).
Done.
Now your code will be looks like this.
_C0 Respawn Where You Die
#TempAR Format
_M 0xADDRESSS 0x03E00008
#Respawn Where You Die
;NitePR Format
0xADDRESSS 0x03E00008
Credits to: Brian-1337-
Requires Great Knowledge of MIPS and Floats.
1 - First, find the offset of coordinate X, Y and Z.
2 - Search the offset value of Y coordinate in "Find Exact Value".
Example: Mohh1
_C0 Player Coordinates
_M 0xFFFFFFFF 0x0058361C
_M 0x00000070 0x00000000 # X Coordinate
_M 0x00000074 0x00000000 # Y Coordinate
_M 0x00000078 0x00000000 # Z Coordinate
Hex
0x____0074
3 - Press start once to see the "Opcode", then look for results of "swc1 $fX, $0074(X)"(X = Random) then change the value to 0x00000000(nop). Also find the "swc1 $fX, $0070(X)"(X Coordinate) and "swc1 $fX, $0078(X)"(Z Coordinate) near the address of "swc1 $fX, $0074(X)"(Y Coordinate).(nop them too)
4 - Test if your player respawn to the place where it died.
5 - If not test the next result.
6 - If you found the addresses that makes your player respawn where it die, scroll up to decoder and look for value "0x27BDFFXX"(addiu sp, sp, $FFXX)(X = Random), then change it to value "0x03E00008"(jr ra).
Done.
Now your code will be looks like this.
_C0 Respawn Where You Die
#TempAR Format
_M 0xADDRESSS 0x03E00008
#Respawn Where You Die
;NitePR Format
0xADDRESSS 0x03E00008
Last edited by Brian-1337- on Thu Dec 22, 2011 7:28 am; edited 1 time in total
Guest- Guest
Re: Making Respawn Where You Die! [By Brian-1337-]
you sure?JuggaloKilla wrote:Nice, this looks prety easy
Guest- Guest
Re: Making Respawn Where You Die! [By Brian-1337-]
Yea my friend fragon always asks brian questions so all the questions i would of asked are already answered
Re: Making Respawn Where You Die! [By Brian-1337-]
Do the Co oords have to be unDMA'ed?
Thethatguy- Rookie
- Posts : 12
TECH POINT$ : 17
Join date : 2011-11-24
Re: Making Respawn Where You Die! [By Brian-1337-]
It depends on the game you are playing. some games that use adhoc/infrastracture/online uses DMA.
Guest- Guest
Re: Making Respawn Where You Die! [By Brian-1337-]
I don't understand how can you jump from searching in Exact value and then go to decoder and just look for 0xXX (X=random co oord offset) and look for swc1 0xADRESSSS XX we didn't copy any address's in the decoder or anything also 0x___0XX isn't that 16 bit? not exact value?
Thethatguy- Rookie
- Posts : 12
TECH POINT$ : 17
Join date : 2011-11-24
Thethatguy- Rookie
- Posts : 12
TECH POINT$ : 17
Join date : 2011-11-24
Re: Making Respawn Where You Die! [By Brian-1337-]
I found some swc1 but none of them had my co oords I was looking for.
Thethatguy- Rookie
- Posts : 12
TECH POINT$ : 17
Join date : 2011-11-24
Re: Making Respawn Where You Die! [By Brian-1337-]
did you test all results not just the 100?
Guest- Guest
Re: Making Respawn Where You Die! [By Brian-1337-]
when I searched only like 8 results showed so I tested them all and no luck
Thethatguy- Rookie
- Posts : 12
TECH POINT$ : 17
Join date : 2011-11-24
Re: Making Respawn Where You Die! [By Brian-1337-]
lol, 8 results? did you use 16 bit in searching?
16 bit
0x____0000
or you used the wrong offset.
16 bit
0x____0000
or you used the wrong offset.
Guest- Guest
Re: Making Respawn Where You Die! [By Brian-1337-]
Oh well I did and it takes like a minute to make it 1% of search O_O
Thethatguy- Rookie
- Posts : 12
TECH POINT$ : 17
Join date : 2011-11-24
Re: Making Respawn Where You Die! [By Brian-1337-]
you using nitePR right? try use TempAR, the fastest cheat device and best.
Guest- Guest
Re: Making Respawn Where You Die! [By Brian-1337-]
I'm using TempAR 1.63
Thethatguy- Rookie
- Posts : 12
TECH POINT$ : 17
Join date : 2011-11-24
Re: Making Respawn Where You Die! [By Brian-1337-]
Okay when it reached 2% I just aborted and did the address's that where there, and I found them but when I try it it doesn't want to work, also does this have to be unDMA'ed? I found like 8 or 7
0x00015164 0x0000000
0x00015168 0x0000000
0x0000C5B8 0x0000000
0x00018FB4 0x0000000
0x000223F0 0x0000000
0x000223F4 0x0000000
0x00022DDC 0x0000000
I just gave up cause none of them worked I nop them tested nothing.
0x00015164 0x0000000
0x00015168 0x0000000
0x0000C5B8 0x0000000
0x00018FB4 0x0000000
0x000223F0 0x0000000
0x000223F4 0x0000000
0x00022DDC 0x0000000
I just gave up cause none of them worked I nop them tested nothing.
Last edited by Thethatguy on Mon Jan 09, 2012 4:24 pm; edited 1 time in total
Thethatguy- Rookie
- Posts : 12
TECH POINT$ : 17
Join date : 2011-11-24
Re: Making Respawn Where You Die! [By Brian-1337-]
Maybe the game isnt the kind of game for respwan where you die lol.
Thethatguy- Rookie
- Posts : 12
TECH POINT$ : 17
Join date : 2011-11-24
EXT Gaming :: Modifications & Hacks :: Playstation Portable (PSP) Community :: PSP Help/Tutorials :: PSP Tutorials
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