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Making Respawn Where You Die! [By Brian-1337-]

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bgrin Making Respawn Where You Die! [By Brian-1337-]

Post by Guest on Thu Dec 22, 2011 2:57 am

Making Respawn Where You Die!
Credits to: Brian-1337-
Requires Great Knowledge of MIPS and Floats.

1 - First, find the offset of coordinate X, Y and Z.

2 - Search the offset value of Y coordinate in "Find Exact Value".
Example: Mohh1

_C0 Player Coordinates
_M 0xFFFFFFFF 0x0058361C
_M 0x00000070 0x00000000 # X Coordinate
_M 0x00000074 0x00000000 # Y Coordinate
_M 0x00000078 0x00000000 # Z Coordinate

Hex
0x____0074

3 - Press start once to see the "Opcode", then look for results of "swc1 $fX, $0074(X)"(X = Random) then change the value to 0x00000000(nop). Also find the "swc1 $fX, $0070(X)"(X Coordinate) and "swc1 $fX, $0078(X)"(Z Coordinate) near the address of "swc1 $fX, $0074(X)"(Y Coordinate).(nop them too)

4 - Test if your player respawn to the place where it died.

5 - If not test the next result.

6 - If you found the addresses that makes your player respawn where it die, scroll up to decoder and look for value "0x27BDFFXX"(addiu sp, sp, $FFXX)(X = Random), then change it to value "0x03E00008"(jr ra).

Done.
Now your code will be looks like this.

_C0 Respawn Where You Die
#TempAR Format
_M 0xADDRESSS 0x03E00008

#Respawn Where You Die
;NitePR Format
0xADDRESSS 0x03E00008


Last edited by Brian-1337- on Thu Dec 22, 2011 7:28 am; edited 1 time in total

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by StriickeN on Thu Dec 22, 2011 3:06 am

Nice, this looks prety easy bling eye

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Guest on Thu Dec 22, 2011 7:25 am

Juggalo™️Killa wrote:Nice, this looks prety easy bling eye
you sure? shock

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by StriickeN on Thu Dec 22, 2011 6:11 pm

Yea my friend fragon always asks brian questions so all the questions i would of asked are already answered XD

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Thethatguy on Sun Dec 25, 2011 12:08 am

Do the Co oords have to be unDMA'ed?
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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Guest on Sun Dec 25, 2011 1:43 am

It depends on the game you are playing. some games that use adhoc/infrastracture/online uses DMA.

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Thethatguy on Mon Dec 26, 2011 10:43 pm

I don't understand how can you jump from searching in Exact value and then go to decoder and just look for 0xXX (X=random co oord offset) and look for swc1 0xADRESSSS XX we didn't copy any address's in the decoder or anything also 0x___0XX isn't that 16 bit? not exact value?
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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Thethatguy on Sun Jan 01, 2012 6:28 pm

...
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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Guest on Sun Jan 01, 2012 8:01 pm

copy the address and go to decoder.

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Thethatguy on Sun Jan 01, 2012 11:32 pm

I found some swc1 but none of them had my co oords I was looking for.
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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Guest on Mon Jan 02, 2012 10:56 pm

did you test all results not just the 100?

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Thethatguy on Tue Jan 03, 2012 9:59 pm

when I searched only like 8 results showed so I tested them all and no luck
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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Guest on Wed Jan 04, 2012 7:31 pm

lol, 8 results? OMG did you use 16 bit in searching?
16 bit
0x____0000

or you used the wrong offset. Saikou

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Thethatguy on Thu Jan 05, 2012 5:57 pm

Oh well I did and it takes like a minute to make it 1% of search O_O
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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Guest on Thu Jan 05, 2012 7:32 pm

you using nitePR right? try use TempAR, the fastest cheat device and best.

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Thethatguy on Thu Jan 05, 2012 11:23 pm

I'm using TempAR 1.63
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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Guest on Sat Jan 07, 2012 12:20 am

it is faster to me :S

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Thethatguy on Sat Jan 07, 2012 2:05 pm

Okay when it reached 2% I just aborted and did the address's that where there, and I found them but when I try it it doesn't want to work, also does this have to be unDMA'ed? I found like 8 or 7

0x00015164 0x0000000

0x00015168 0x0000000

0x0000C5B8 0x0000000

0x00018FB4 0x0000000

0x000223F0 0x0000000

0x000223F4 0x0000000

0x00022DDC 0x0000000

I just gave up cause none of them worked I nop them tested nothing.


Last edited by Thethatguy on Mon Jan 09, 2012 4:24 pm; edited 1 time in total
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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by StriickeN on Mon Jan 09, 2012 12:34 am

Maybe the game isnt the kind of game for respwan where you die lol.

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

Post by Thethatguy on Thu Jan 12, 2012 7:27 am

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bgrin Re: Making Respawn Where You Die! [By Brian-1337-]

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