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Thank You,

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[Homebrew Game] Metal Gear Homebrew Final (RELEASED)

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 [Homebrew Game] Metal Gear Homebrew Final (RELEASED)  Empty [Homebrew Game] Metal Gear Homebrew Final (RELEASED)

Post by TheDarknessArrives Sat Nov 05, 2011 1:27 pm

 [Homebrew Game] Metal Gear Homebrew Final (RELEASED)  MetalGearHomebrewFinal

If you had played Metal Gear Homebrew 1.0 then you will for sure want to play this latest
and final version of Metal Gear Homebrew Final on your PSP . This includes tons of bugs fixes
and offer better compatibility and stability on your PSP.

Its capabilities:

-Hiding enemies by hanging or by hiding in a locker.

-Of course, shooting.

-If one is spotted by the enemy or enemies, (s) we draw (s) above.

-The game has a radar, if one enters the field of view of the enemy, it is identified (if there is a decorative element is located between an enemy and you, this one does not see you even if you find yourself in the field of view of the enemy).

-It can be pressed against a piece of scenery, and hit it against the enemy to draw on its position (and thus circumvent the ideal guards against static, so you do not eliminate)

-You are less easily identifiable when placed against a decorative element.

No-shoot, you can neutralize an enemy. To do this, we must draw his weapon near an enemy without being detected. This one will be afraid and go to bed (ideal if you are short of ammunition).

-The gun is fitted with a silencer, if you shoot, no one will hear.

-There is some action phase where you will be forced to eliminate any resistance to continue (you can use a gun).

In-phase infiltration, you can use a gun, because of the noise made when you pull the gun and this gun has only nine balls throughout the game Basically, if you are located and you have more balls, you will die.

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TheDarknessArrives
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 [Homebrew Game] Metal Gear Homebrew Final (RELEASED)  Empty Re: [Homebrew Game] Metal Gear Homebrew Final (RELEASED)

Post by Death_Wolf_{4Ef} Mon Nov 07, 2011 2:14 am

what does it look like? like NZP sort of? ahaa
Death_Wolf_{4Ef}
Death_Wolf_{4Ef}
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